static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); obj.Close(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 发送消息 /// </summary> public virtual void Send(ByteBuffer buffer) { if (!isConnected) { //服务器暂未链接,压入请求队列 sendQueue.Enqueue(buffer); if (!dealSendQueue) { Connect(); dealSendQueueID = Utility.CreateTimer(DealSendQueue, -1, -1, 0); dealSendQueue = true; } return; } byte[] _array = protocol.Set(buffer); SessionSend(_array); buffer.Close(); }