static int WriteBytes(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1);
         byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
         obj.WriteBytes(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
 /// <summary>
 /// 发送数据
 /// </summary>
 /// <param name="_data">数据</param>
 /// /// <param name="onSended">发送成功回调</param>
 public virtual void Send(byte[] _data)
 {
     sendedData.WriteBytes(_data);
     DoSend(_data);
 }