static int WriteBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); byte[] arg0 = ToLua.CheckByteBuffer(L, 2); obj.WriteBytes(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 发送数据 /// </summary> /// <param name="_data">数据</param> /// /// <param name="onSended">发送成功回调</param> public virtual void Send(byte[] _data) { sendedData.WriteBytes(_data); DoSend(_data); }