static int ReadBuffer(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                GameFramework.ByteBuffer   obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1);
                LuaInterface.LuaByteBuffer o   = obj.ReadBuffer();
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2)
            {
                GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1);
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                LuaInterface.LuaByteBuffer o = obj.ReadBuffer(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.ByteBuffer.ReadBuffer"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int ReadBuffer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameFramework.ByteBuffer   obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1);
         LuaInterface.LuaByteBuffer o   = obj.ReadBuffer();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }