static int ReadBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); LuaInterface.LuaByteBuffer o = obj.ReadBuffer(); ToLua.Push(L, o); return(1); } else if (count == 2) { GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); LuaInterface.LuaByteBuffer o = obj.ReadBuffer(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.ByteBuffer.ReadBuffer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ReadBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); LuaInterface.LuaByteBuffer o = obj.ReadBuffer(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }