static int ReadLong(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); long o = obj.ReadLong(); LuaDLL.tolua_pushint64(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }