예제 #1
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 public MyEnvironmentDefinition()
 {
     ShadowSettings = new MyShadowsSettings();
     NewPipelineSettings = new MyNewPipelineSettings();
     UserLoddingSettings = new MyNewLoddingSettings();
     LowLoddingSettings = new MyNewLoddingSettings();
     MediumLoddingSettings = new MyNewLoddingSettings();
     HighLoddingSettings = new MyNewLoddingSettings();
     MaterialsSettings = new MyMaterialsSettings();
 }
예제 #2
0
 public void UpdatePreset(MyNewLoddingSettings userSettings, MyNewLoddingSettings lowLoddingSettings, MyNewLoddingSettings mediumLoddingSettings,
                          MyNewLoddingSettings highLoddingSettings)
 {
     UserSettings.CopyFrom(userSettings);
     m_lowSettings.CopyFrom(lowLoddingSettings);
     m_mediumSettings.CopyFrom(mediumLoddingSettings);
     m_highSettings.CopyFrom(highLoddingSettings);
     if (!m_isActiveUserSettings)
     {
         Apply();
     }
 }
 public MyRenderMessageUpdateNewLoddingSettings()
 {
     Settings = new MyNewLoddingSettings();
 }