static int WriteBuffer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         GameFramework.ByteBuffer obj  = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1);
         LuaByteBuffer            arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 2));
         obj.WriteBuffer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }