static int WriteString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.WriteString(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }