static int WriteLong(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.WriteLong(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }