public void ReStart() { EnemyMaster_scripts.ReStart(); //Enemy0_scripts.ReStart(); Light_scripts.ReStart(); Sword_scripts.ReStart(); Player_scripts.ReStart(); Enemy1_scripts.ReStart(); Camera_scripts.CameraReStart(); UnityChan_scripts.ReStart(); opening = false; countdown = false; playing = false; gameover = false; clear = false; animator.SetBool("Stop", false); }