private void Attack(SkillData data) { if (data == null) { return; } if (state == State.Wait) { inputManager.SetElement(data.element); EffectManager.Instance.Show(data); Score.UseMagic(data.rare); SoundManager.Instance.PlayEffectSEByName(data.effectName); EnemyController enemyObject = enemyGenerator.GetCurrentEnemy(); if (enemyObject == null) { Debug.LogError("attack is failed"); return; } Damage.Type type = Damage.GetType(data.element, enemyObject.data.element); enemyObject.OnAttacked(Damage.Get(data.rare, type), type, data.delayAttack); state = State.Attack; stateTimer = 0.7f; } }