protected override IEnumerator SpawnEnemies(List <SpawnData> dataList) { foreach (var spawnData in dataList) { EnemyGenerator.GenerateTriangle(spawnData.enemyData, spawnData.position, Vector3.zero, spawnData.rotation); yield return(new WaitForSeconds(offsetTimer)); } yield return(null); }
protected override void SpawnEnemy(SpawnData spawnData) { EnemyGenerator.GenerateTriangle(spawnData.enemyData, spawnData.position, Vector3.zero, spawnData.rotation); }