public void GameLost() { player.transform.position = new Vector3(0.5f, -2.5f, 0); player.GetComponent <Rigidbody2D>().velocity = Vector2.zero; _pauseMenu.Pause(); lostText.gameObject.SetActive(true); lostText.SetText("Lost with Score : " + score); score = 0; scoretext.SetText("Score : " + score); enemygen.ResetIteration(); foreach (var enemy in GameObject.FindGameObjectsWithTag("Enemy")) { Destroy(enemy); } }