void OnCollisionEnter(Collision collision) { //弾が当たった時 if (collision.gameObject.tag == "Bullet") { Destroy(collision.gameObject); Destroy(GetComponent <CapsuleCollider>()); enemyGenerator.AddAttackEnemyCount(); animator.SetTrigger("Falling"); source.PlayOneShot(sounds[3]); Destroy(this.gameObject, 1f); } //プレイヤーと接触時 if (collision.gameObject.tag == "Player") { animator.SetTrigger("attack"); source.PlayOneShot(sounds[2]); Invoke("Stan", 1f); } }