public void ReStart()
 {
     EnemyMaster_scripts.ReStart();
     //Enemy0_scripts.ReStart();
     Light_scripts.ReStart();
     Sword_scripts.ReStart();
     Player_scripts.ReStart();
     Enemy1_scripts.ReStart();
     Camera_scripts.CameraReStart();
     UnityChan_scripts.ReStart();
     opening   = false;
     countdown = false;
     playing   = false;
     gameover  = false;
     clear     = false;
     animator.SetBool("Stop", false);
 }