void Start() { m_preTimeText = m_preTimeObject.GetComponent <Text>(); m_waveText = m_waveObject.GetComponent <Text>(); m_eneGene = GameObject.Find("EnemyGenerator"); EnemyGenerator e = m_eneGene.GetComponent <EnemyGenerator>(); m_eneGeneIndex = e.GetLengthWave(); audioSource = GetComponent <AudioSource>(); SetNowState(GameState.Start); }