/// <summary> ///初期化 /// </summary> public void Initialize(Transform enemyRoot) { if (enemySpawn) { Enemy enemy = EnemyGenerator.Create(enemyType, enemyRoot); enemy.transform.position = new Vector3(gridPosition.x, gridPosition.y + 0.5f, gridPosition.z); navPoint.Add(transform); enemy.SetNavPoint(navPoint); } }