示例#1
0
 protected override IEnumerator SpawnEnemies(List <SpawnData> dataList)
 {
     foreach (var spawnData in dataList)
     {
         EnemyGenerator.GenerateTriangle(spawnData.enemyData, spawnData.position, Vector3.zero, spawnData.rotation);
         yield return(new WaitForSeconds(offsetTimer));
     }
     yield return(null);
 }
示例#2
0
 protected override void SpawnEnemy(SpawnData spawnData)
 {
     EnemyGenerator.GenerateTriangle(spawnData.enemyData, spawnData.position, Vector3.zero, spawnData.rotation);
 }