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C# (CSharp) SaveGameManager.CleanSave Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
SaveGameManager
Méthode/Fonction:
CleanSave
Exemples au hotexamples.com:
1
C# (CSharp) SaveGameManager.CleanSave - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
SaveGameManager.CleanSave
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Save(15)
Load(12)
SaveGame(9)
LoadGame(7)
CheckHighScore(7)
GetAssetId(7)
GetBool(6)
LoadData(5)
loadData(5)
DeleteSave(5)
GetCurrentGame(5)
SaveData(4)
GetAsset(4)
SetBool(3)
GetString(3)
GetInt(3)
getSavedAudioVolumeValue(3)
GetId(3)
getSavedMouseSensitivity(3)
GetGameManager(2)
DeleteSaveGame(2)
LoadLevelName(2)
LoadLatest(2)
CheckSaveEmpty(2)
InitializeSaveFilePathFromFileName(2)
Initialize(2)
getSavedMotionBlurToggle(2)
SavePlayer(2)
getSavedHighScore(2)
Loaded(2)
LoadPlayer(2)
SaveFileFromInspector(1)
SaveSpeed(1)
SaveHighScore(1)
SaveGameExists(1)
AutoSave(1)
SaveTestFile(1)
SellCard(1)
Serialize(1)
SetInt(1)
SetString(1)
ShowArchive(1)
loadDataByUser(1)
loadHighScore(1)
resetSavedAudioVolumeValue(1)
SaveCurrentGame(1)
LoadNewGameInStation(1)
ResetSaveGame(1)
GetMaxImageSize(1)
CleanSave(1)
Méthodes fréquemment utilisées
Save (15)
Load (12)
SaveGame (9)
LoadGame (7)
CheckHighScore (7)
GetAssetId (7)
GetBool (6)
LoadData (5)
loadData (5)
DeleteSave (5)
Méthodes fréquemment utilisées
GetCurrentGame (5)
SaveData (4)
GetAsset (4)
SetBool (3)
GetString (3)
GetInt (3)
getSavedAudioVolumeValue (3)
GetId (3)
getSavedMouseSensitivity (3)
GetGameManager (2)
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
Méthodes fréquemment utilisées
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Méthodes fréquemment utilisées
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Commit (1)
Continue (1)
CreateFromPrefab (1)
Delete (1)
DeleteGame (1)
DeleteSavGame (1)
GetInstance (1)
GetMaxFileSize (1)
GetSave (1)
ResetData (1)
GetSaveFileNames (1)
GetSharedGameSettingsPath (1)
LoadFileFromInspector (1)
LoadNewGameInSpace (1)
LoadSaveInSpace (1)
LoadSaveInStation (1)
LoadSpeed (1)
LoadTestFile (1)
ReadGame (1)
RefreshReferences (1)
Exemple #1
0
Afficher le fichier
Fichier :
MenuManager.cs
Projet :
VitaliySlobodianyk/Unity
public void NewGame() { SaveGameManager.CleanSave(); Game(); }