protected override void OnUpdate() { this.Entities.With(this._deleteGroup).ForEach((Entity entity) => { SaveGameManager.DeleteSave(); this.PostUpdateCommands.DestroyEntity(entity); }); }
protected override void OnUpdate() { this.Entities.With(this._startGroup).ForEach((Entity entity) => { SaveGameManager.DeleteSave(); var sceneLoadEntity = this.PostUpdateCommands.CreateEntity(); this.PostUpdateCommands.AddComponent(sceneLoadEntity, new SceneLoadComponent { SceneIndex = SceneUtility.GetBuildIndexByScenePath("Assets/Scenes/TutorialScene.unity") }); }); }
public void DeleteSaveFile() { SaveGameManager.DeleteSave(); }
public void NewGame() { SaveGameManager.DeleteSave(); // start new game(); UnityEngine.SceneManagement.SceneManager.LoadScene(firstSceneIndex); }
public void NewGame() { SaveGameManager.DeleteSave(); SceneManager.LoadScene(1); }