public void OnContinueGame()
    {
        SaveNameReference saveNameRef = GameObject.FindObjectOfType <SaveNameReference>();

        saveNameRef.SaveName = "TestSave";
        SaveGameManager saveGameManager = new SaveGameManager();
        string          levelName       = saveGameManager.LoadLevelName("TestSave");

        SceneManager.LoadScene(levelName);
    }
Exemple #2
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    public void LoadGame()
    {
        InputEventHandler.Instance.OnUnloadScene();
        TimerEventHandler.Instance.OnUnloadScene();
        UIEventHandler.Instance.OnUnloadScene();

        SaveNameReference saveNameRef = GameObject.FindObjectOfType <SaveNameReference>();

        saveNameRef.SaveName = "TestSave";
        string levelName = SaveGameManager.LoadLevelName("TestSave");

        SceneManager.LoadScene(levelName);
    }