public void OnContinueGame() { SaveNameReference saveNameRef = GameObject.FindObjectOfType <SaveNameReference>(); saveNameRef.SaveName = "TestSave"; SaveGameManager saveGameManager = new SaveGameManager(); string levelName = saveGameManager.LoadLevelName("TestSave"); SceneManager.LoadScene(levelName); }
public void LoadGame() { InputEventHandler.Instance.OnUnloadScene(); TimerEventHandler.Instance.OnUnloadScene(); UIEventHandler.Instance.OnUnloadScene(); SaveNameReference saveNameRef = GameObject.FindObjectOfType <SaveNameReference>(); saveNameRef.SaveName = "TestSave"; string levelName = SaveGameManager.LoadLevelName("TestSave"); SceneManager.LoadScene(levelName); }