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Esempi in C# (CSharp) per SaveGameManager.CleanSave
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
SaveGameManager
Metodo/funzione:
CleanSave
Esempi su hotexamples.com:
1
SaveGameManager.CleanSave in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
SaveGameManager.CleanSave
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
Save(15)
Load(12)
SaveGame(9)
LoadGame(7)
CheckHighScore(7)
GetAssetId(7)
GetBool(6)
LoadData(5)
loadData(5)
DeleteSave(5)
GetCurrentGame(5)
SaveData(4)
GetAsset(4)
SetBool(3)
GetString(3)
GetInt(3)
getSavedAudioVolumeValue(3)
GetId(3)
getSavedMouseSensitivity(3)
GetGameManager(2)
DeleteSaveGame(2)
LoadLevelName(2)
LoadLatest(2)
CheckSaveEmpty(2)
InitializeSaveFilePathFromFileName(2)
Initialize(2)
getSavedMotionBlurToggle(2)
SavePlayer(2)
getSavedHighScore(2)
Loaded(2)
LoadPlayer(2)
SaveFileFromInspector(1)
SaveSpeed(1)
SaveHighScore(1)
SaveGameExists(1)
AutoSave(1)
SaveTestFile(1)
SellCard(1)
Serialize(1)
SetInt(1)
SetString(1)
ShowArchive(1)
loadDataByUser(1)
loadHighScore(1)
resetSavedAudioVolumeValue(1)
SaveCurrentGame(1)
LoadNewGameInStation(1)
ResetSaveGame(1)
GetMaxImageSize(1)
CleanSave(1)
Metodi utilizzati di frequente
Save (15)
Load (12)
SaveGame (9)
LoadGame (7)
CheckHighScore (7)
GetAssetId (7)
GetBool (6)
LoadData (5)
loadData (5)
DeleteSave (5)
Metodi utilizzati di frequente
GetCurrentGame (5)
SaveData (4)
GetAsset (4)
SetBool (3)
GetString (3)
GetInt (3)
getSavedAudioVolumeValue (3)
GetId (3)
getSavedMouseSensitivity (3)
GetGameManager (2)
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
Metodi utilizzati di frequente
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Metodi utilizzati di frequente
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Commit (1)
Continue (1)
CreateFromPrefab (1)
Delete (1)
DeleteGame (1)
DeleteSavGame (1)
GetInstance (1)
GetMaxFileSize (1)
GetSave (1)
ResetData (1)
GetSaveFileNames (1)
GetSharedGameSettingsPath (1)
LoadFileFromInspector (1)
LoadNewGameInSpace (1)
LoadSaveInSpace (1)
LoadSaveInStation (1)
LoadSpeed (1)
LoadTestFile (1)
ReadGame (1)
RefreshReferences (1)
Esempio n. 1
0
Mostra file
File:
MenuManager.cs
Progetto:
VitaliySlobodianyk/Unity
public void NewGame() { SaveGameManager.CleanSave(); Game(); }
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