public void LoadGame()
 {
     if (SaveGameManager.CheckSaveEmpty())
     {
         GameManager.newGame = false;
     }
     Game();
 }
Exemple #2
0
 void Start()
 {
     GameObject.FindObjectOfType <SoundManager>().Play("Main");
     if (!SaveGameManager.CheckSaveEmpty())
     {
         button.interactable = false;
     }
 }