Exemple #1
0
    public void SaveToLocal(string _key, object _value)
    {
        m_saveDataHash[_key] = _value;
        SaveGameManager.SaveData(m_saveDataHash);
#if UNITY_EDITOR
        Debug.Log("save key: " + _key + " value: " + _value);
#endif
    }
Exemple #2
0
 public static void SaveSetting()
 {
     SaveGameManager.SaveData(GameTags.SettingDataKey, CurrentSetting);
 }
 public static void SaveUserStatus()
 {
     SaveGameManager.SaveData(GameTags.UserStatusDataKey, CurrentUserStatus);
 }
 public static void SaveUserInfo()
 {
     SaveGameManager.SaveData(GameTags.UserinfoDataKey, CurrentUserinfo);
 }