SerializedProperty is a class in the UnityEditor namespace in C# that represents a property of a serialized object in the Unity editor. It provides a way to access and manipulate serialized data, such as variables and fields, of a selected object or its components in the editor. This class allows developers to read and write values, apply modifications, and perform various operations on serialized properties, enabling them to create custom editor windows, inspectors, and tools for Unity projects.
C# (CSharp) UnityEditor SerializedProperty - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEditor.SerializedProperty extracted from open source projects. You can rate examples to help us improve the quality of examples.