Example #1
0
 private static void SetRolloffToTarget(SerializedProperty property, Object target)
 {
     property.SetToValueOfTarget(target);
     property.serializedObject.FindProperty("rolloffMode").SetToValueOfTarget(target);
     property.serializedObject.ApplyModifiedProperties();
     EditorUtility.ForceReloadInspectors();
 }
Example #2
0
 internal static void SetToValueOfTarget(SerializedProperty property, UnityEngine.Object target)
 {
     property.SetToValueOfTarget(target);
     property.serializedObject.ApplyModifiedProperties();
     EditorUtility.ForceReloadInspectors();
 }
		private static void SetRolloffToTarget(SerializedProperty property, UnityEngine.Object target)
		{
			property.SetToValueOfTarget(target);
			property.serializedObject.FindProperty("rolloffMode").SetToValueOfTarget(target);
			property.serializedObject.ApplyModifiedProperties();
			EditorUtility.ForceReloadInspectors();
		}
 internal static void SetToValueOfTarget(SerializedProperty property, Object target)
 {
   property.SetToValueOfTarget(target);
   property.serializedObject.ApplyModifiedProperties();
   EditorUtility.ForceReloadInspectors();
 }