SerializedProperty myProperty = serializedObject.FindProperty("myVariable"); SerializedProperty myPropertyCopy = myProperty.Copy();In this example, we first find the SerializedProperty object for the variable "myVariable" using the serializedObject. We then create a copy of this object using the Copy method, and save it in the new variable "myPropertyCopy". This method can be useful in scenarios where you want to make a backup copy of a serialized property value before modifying it, or when you want to clone an entire SerializedObject. The SerializedProperty Copy method is part of the UnityEditor namespace, which is included in the Unity Editor package library.