The UnityEditor.SerializedProperty.EqualContents is a method in C# that allows developers to compare the contents of two SerializedProperty objects. This method returns true if the properties have the same serialized values, attributes, and children, and false otherwise. It can be used to determine if two properties hold the same data, which can be useful for implementing custom serialization logic or for comparing properties during editor scripting or inspector customization.
C# (CSharp) UnityEditor SerializedProperty.EqualContents - 17 examples found. These are the top rated real world C# (CSharp) examples of UnityEditor.SerializedProperty.EqualContents extracted from open source projects. You can rate examples to help us improve the quality of examples.