public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(128); Field2 = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(4) + (2); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadCharArray(128); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); Field7 = new HeroStateData(); Field7.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorDynamicID = buffer.ReadInt(32); Type = buffer.ReadInt(2); Lengh = buffer.ReadInt(4) + (-1); Text = buffer.ReadCharArray(512); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = buffer.ReadInt(4) + (-1); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); if (buffer.ReadBool()) { Field1 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { dynamicId = buffer.ReadInt(32); ToonName = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Level = buffer.ReadInt(7); //StateData = new HeroStateData(); //StateData.Parse(buffer); IsMainPlayer = buffer.ReadBool(); Field9 = buffer.ReadInt(32); SNO = buffer.ReadInt(32); ActorID = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(33); Field1 = buffer.ReadInt(3) + (-1); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadBool(); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(16); Field8 = buffer.ReadInt(3) + (1); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = (short)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = new RGBAColor(); Field8.Parse(buffer); Field9 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); ToonId = new EntityId(); ToonId.Parse(buffer); GameAccountId = new EntityId(); GameAccountId.Parse(buffer); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); ToonId = new EntityId(); ToonId.Parse(buffer); GameAccountId = new EntityId(); GameAccountId.Parse(buffer); ToonName = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public void Parse(GameBitBuffer buffer) { snoConversation = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadBool(); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); snoSpeakerActor = buffer.ReadInt(32); Field10 = buffer.ReadCharArray(49); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { SNOConversation = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadBool(); LineID = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Gender = (VoiceGender)buffer.ReadInt(32); VoiceClassID = buffer.ReadInt(32); snoSpeakerActor = buffer.ReadInt(32); Name = buffer.ReadCharArray(49); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { SNOConversation = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadBool(); Field3 = buffer.ReadBool(); LineID = buffer.ReadInt(32); Speaker = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); TextClass = (Class)buffer.ReadInt(32); Gender = (VoiceGender)buffer.ReadInt(32); AudioClass = (Class)buffer.ReadInt(32); SNOSpeakerActor = buffer.ReadInt(32); Name = buffer.ReadCharArray(49); Field11 = buffer.ReadInt(32); AnimationTag = buffer.ReadInt(32); Duration = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { SNOConversation = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadBool(); Field3 = buffer.ReadBool(); LineID = buffer.ReadInt(32); Speaker = (Speaker)buffer.ReadInt(32); Field5 = buffer.ReadInt(32); TextClass = (Class)buffer.ReadInt(32); Gender = (VoiceGender)buffer.ReadInt(32); AudioClass = (Class)buffer.ReadInt(32); SNOSpeakerActor = buffer.ReadInt(32); Name = buffer.ReadCharArray(49); Field11 = buffer.ReadInt(32); AnimationTag = buffer.ReadInt(32); Duration = buffer.ReadInt(32); Id = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = new PRTransform(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { dwFlags = buffer.ReadInt(32); nBoneCount = buffer.ReadInt(32); serBoneStructure = new SerializeData(); serBoneStructure.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new LookAtData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); serBonePulses = new SerializeData(); serBonePulses.Parse(buffer); Field8 = new GeoSet[2]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new GeoSet(); _Field8[i].Parse(buffer); } Field9 = new Sphere(); Field9.Parse(buffer); nCollisionCapsuleCount = buffer.ReadInt(32); serCollisionCapsules = new SerializeData(); serCollisionCapsules.Parse(buffer); Field12 = new DT_VARIABLEARRAY(); Field12.Parse(buffer); nHardpointCount = buffer.ReadInt(32); serHardpoints = new SerializeData(); serHardpoints.Parse(buffer); Field15 = new DT_VARIABLEARRAY(); Field15.Parse(buffer); Field16 = new Vector3D(); Field16.Parse(buffer); tOctreeVisualMesh = new Octree(); tOctreeVisualMesh.Parse(buffer); aabbBounds = new AABB(); aabbBounds.Parse(buffer); nLoopConstraintCount = buffer.ReadInt(32); serLoopConstraints = new SerializeData(); serLoopConstraints.Parse(buffer); Field21 = new DT_VARIABLEARRAY(); Field21.Parse(buffer); uRagdollDegrade = buffer.ReadInt(32); Field23 = buffer.ReadCharArray(256); Field24 = buffer.ReadCharArray(256); Field25 = buffer.ReadCharArray(256); Field26 = buffer.ReadCharArray(256); Field27 = buffer.ReadInt(32); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = new AABB(); Field2.Parse(buffer); wsBounds = new Sphere(); wsBounds.Parse(buffer); Field4 = new PRSTransform(); Field4.Parse(buffer); Field5 = new PRSTransform(); Field5.Parse(buffer); Field6 = new PRSTransform(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); serShapes = new SerializeData(); serShapes.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); serConstraint = new SerializeData(); serConstraint.Parse(buffer); Field11 = new DT_VARIABLEARRAY(); Field11.Parse(buffer); snoParticleSystem = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4) + (-1); Field1 = buffer.ReadInt(4) + (-1); Field2 = buffer.ReadCharArray(512); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = new RGBAColor(); Field9.Parse(buffer); Field10 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { Name = buffer.ReadCharArray(49); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(30); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); serSOAs = new SerializeData(); serSOAs.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadCharArray(33); Field2 = buffer.ReadInt(3) + (-1); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadBool(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(16); Field9 = buffer.ReadInt(3) + (1); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); serSubSceneGroups = new SerializeData(); serSubSceneGroups.Parse(buffer); Field5 = new SubSceneGroup(); Field5.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Account = buffer.ReadCharArray(32); Password = buffer.ReadCharArray(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new DT_VARIABLEARRAY(); Field0.Parse(buffer); serEntry = new SerializeData(); serEntry.Parse(buffer); Field2 = buffer.ReadCharArray(80); Field3 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); Field1 = new LabelCondition(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serEntries = new SerializeData(); serEntries.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { SNOPackHash = buffer.ReadInt(32); ProtocolHash = buffer.ReadInt(32); Version = buffer.ReadCharArray(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = new EntityId(); Field2.Parse(buffer); Field3 = buffer.ReadCharArray(49); Field4 = buffer.ReadInt(5) + (-1); Field5 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field7 = buffer.ReadInt(7); Field8 = new HeroStateData(); Field8.Parse(buffer); Field9 = buffer.ReadBool(); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new PRTransform(); Field5.Parse(buffer); Field6 = new Vector3D(); Field6.Parse(buffer); Field7 = new PRTransform(); Field7.Parse(buffer); Field8 = new PRTransform(); Field8.Parse(buffer); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadCharArray(64); }
public void Parse(GameBitBuffer buffer) { snoSoundBank = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(129); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); nVertCount = buffer.ReadInt(32); serVertList = new SerializeData(); serVertList.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); serInfluenceList = new SerializeData(); serInfluenceList.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); nIndexCount = buffer.ReadInt(32); serIndexList = new SerializeData(); serIndexList.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); serClothStructure = new SerializeData(); serClothStructure.Parse(buffer); Field10 = new DT_VARIABLEARRAY(); Field10.Parse(buffer); snoSurface = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadCharArray(128); Field15 = buffer.ReadCharArray(128); aabbBounds = new AABB(); aabbBounds.Parse(buffer); nShapeCount = buffer.ReadInt(32); serShapes = new SerializeData(); serShapes.Parse(buffer); Field19 = new DT_VARIABLEARRAY(); Field19.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(129); Field1 = buffer.ReadCharArray(256); Field2 = buffer.ReadCharArray(256); Field3 = buffer.ReadBool(); Field4 = buffer.ReadBool(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); eFormat = buffer.ReadInt(32); serSamples = new SerializeData(); serSamples.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadFloat32(); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(512); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadCharArray(512); }