コード例 #1
0
ファイル: JoinLANGameMessage.cs プロジェクト: wlasser/D3Emu
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
コード例 #2
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
コード例 #3
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadCharArray(128);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     Field7 = new HeroStateData();
     Field7.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
コード例 #4
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ファイル: NewPlayerMessage.cs プロジェクト: rdavydov/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     Field0           = buffer.ReadInt(3);
     Field1           = buffer.ReadCharArray(128);
     ToonName         = buffer.ReadCharArray(101);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6           = buffer.ReadInt(7);
     Field7           = new HeroStateData();
     Field7.Parse(buffer);
     Field8  = buffer.ReadBool();
     Field9  = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
コード例 #5
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 public override void Parse(GameBitBuffer buffer)
 {
     ActorDynamicID = buffer.ReadInt(32);
     Type           = buffer.ReadInt(2);
     Lengh          = buffer.ReadInt(4) + (-1);
     Text           = buffer.ReadCharArray(512);
 }
コード例 #6
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
コード例 #7
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ファイル: TryConsoleCommand.cs プロジェクト: Rianon/mooege
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
コード例 #8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
コード例 #9
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
コード例 #10
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 public override void Parse(GameBitBuffer buffer)
 {
     dynamicId        = buffer.ReadInt(32);
     ToonName         = buffer.ReadCharArray(49);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Level            = buffer.ReadInt(7);
     //StateData = new HeroStateData();
     //StateData.Parse(buffer);
     IsMainPlayer = buffer.ReadBool();
     Field9       = buffer.ReadInt(32);
     SNO          = buffer.ReadInt(32);
     ActorID      = buffer.ReadInt(32);
 }
コード例 #11
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(33);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(16);
     Field8 = buffer.ReadInt(3) + (1);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }
コード例 #12
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0  = buffer.ReadCharArray(33);
     Field1  = buffer.ReadInt(3) + (-1);
     Field2  = buffer.ReadInt(32);
     Field3  = buffer.ReadInt(32);
     Field4  = buffer.ReadInt(32);
     Field5  = buffer.ReadBool();
     Field6  = buffer.ReadInt(32);
     Field7  = buffer.ReadInt(16);
     Field8  = buffer.ReadInt(3) + (1);
     Field9  = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }
コード例 #13
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
コード例 #14
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ファイル: DebugDrawPrimMessage.cs プロジェクト: wlasser/D3Emu
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
コード例 #15
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ファイル: NewPlayerMessage.cs プロジェクト: wow4all/mooege
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
コード例 #16
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 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId      = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName         = buffer.ReadCharArray(49);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6           = buffer.ReadInt(7);
     StateData        = new HeroStateData();
     StateData.Parse(buffer);
     Field8  = buffer.ReadBool();
     Field9  = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
コード例 #17
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ファイル: PlayLineParams.cs プロジェクト: Tareg/mooege
 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10 = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
コード例 #18
0
ファイル: PlayLineParams.cs プロジェクト: rosebud/mooege
 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     LineID = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Gender = (VoiceGender)buffer.ReadInt(32);
     VoiceClassID = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Name = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
コード例 #19
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 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1          = buffer.ReadInt(32);
     Field2          = buffer.ReadBool();
     Field3          = buffer.ReadInt(32);
     Field4          = buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     Field6          = buffer.ReadInt(32);
     Field7          = buffer.ReadInt(32);
     Field8          = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10         = buffer.ReadCharArray(49);
     Field11         = buffer.ReadInt(32);
     Field12         = buffer.ReadInt(32);
     Field13         = buffer.ReadInt(32);
     Field14         = buffer.ReadInt(32);
     Field15         = buffer.ReadInt(32);
 }
コード例 #20
0
ファイル: PlayLineParams.cs プロジェクト: wow4all/mooege
 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadBool();
     LineID = buffer.ReadInt(32);
     Speaker = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     TextClass = (Class)buffer.ReadInt(32);
     Gender = (VoiceGender)buffer.ReadInt(32);
     AudioClass = (Class)buffer.ReadInt(32);
     SNOSpeakerActor = buffer.ReadInt(32);
     Name = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     AnimationTag = buffer.ReadInt(32);
     Duration = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
コード例 #21
0
ファイル: PlayLineParams.cs プロジェクト: yg7845333/mooege
 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1          = buffer.ReadInt(32);
     Field2          = buffer.ReadBool();
     Field3          = buffer.ReadBool();
     LineID          = buffer.ReadInt(32);
     Speaker         = (Speaker)buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     TextClass       = (Class)buffer.ReadInt(32);
     Gender          = (VoiceGender)buffer.ReadInt(32);
     AudioClass      = (Class)buffer.ReadInt(32);
     SNOSpeakerActor = buffer.ReadInt(32);
     Name            = buffer.ReadCharArray(49);
     Field11         = buffer.ReadInt(32);
     AnimationTag    = buffer.ReadInt(32);
     Duration        = buffer.ReadInt(32);
     Id      = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
コード例 #22
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
 }
コード例 #23
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 public void Parse(GameBitBuffer buffer)
 {
     dwFlags = buffer.ReadInt(32);
     nBoneCount = buffer.ReadInt(32);
     serBoneStructure = new SerializeData();
     serBoneStructure.Parse(buffer);
     Field3 = new DT_VARIABLEARRAY();
     Field3.Parse(buffer);
     Field4 = new LookAtData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = new DT_VARIABLEARRAY();
     Field6.Parse(buffer);
     serBonePulses = new SerializeData();
     serBonePulses.Parse(buffer);
     Field8 = new GeoSet[2];
     for(int i = 0;i < _Field8.Length;i++)
     {
         _Field8[i] = new GeoSet();
         _Field8[i].Parse(buffer);
     }
     Field9 = new Sphere();
     Field9.Parse(buffer);
     nCollisionCapsuleCount = buffer.ReadInt(32);
     serCollisionCapsules = new SerializeData();
     serCollisionCapsules.Parse(buffer);
     Field12 = new DT_VARIABLEARRAY();
     Field12.Parse(buffer);
     nHardpointCount = buffer.ReadInt(32);
     serHardpoints = new SerializeData();
     serHardpoints.Parse(buffer);
     Field15 = new DT_VARIABLEARRAY();
     Field15.Parse(buffer);
     Field16 = new Vector3D();
     Field16.Parse(buffer);
     tOctreeVisualMesh = new Octree();
     tOctreeVisualMesh.Parse(buffer);
     aabbBounds = new AABB();
     aabbBounds.Parse(buffer);
     nLoopConstraintCount = buffer.ReadInt(32);
     serLoopConstraints = new SerializeData();
     serLoopConstraints.Parse(buffer);
     Field21 = new DT_VARIABLEARRAY();
     Field21.Parse(buffer);
     uRagdollDegrade = buffer.ReadInt(32);
     Field23 = buffer.ReadCharArray(256);
     Field24 = buffer.ReadCharArray(256);
     Field25 = buffer.ReadCharArray(256);
     Field26 = buffer.ReadCharArray(256);
     Field27 = buffer.ReadInt(32);
     Field28 = buffer.ReadFloat32();
     Field29 = buffer.ReadInt(32);
 }
コード例 #24
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new AABB();
     Field2.Parse(buffer);
     wsBounds = new Sphere();
     wsBounds.Parse(buffer);
     Field4 = new PRSTransform();
     Field4.Parse(buffer);
     Field5 = new PRSTransform();
     Field5.Parse(buffer);
     Field6 = new PRSTransform();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     serShapes = new SerializeData();
     serShapes.Parse(buffer);
     Field9 = new DT_VARIABLEARRAY();
     Field9.Parse(buffer);
     serConstraint = new SerializeData();
     serConstraint.Parse(buffer);
     Field11 = new DT_VARIABLEARRAY();
     Field11.Parse(buffer);
     snoParticleSystem = buffer.ReadInt(32);
 }
コード例 #25
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ファイル: VoteKickMessage.cs プロジェクト: yg7845333/mooege
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4) + (-1);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = buffer.ReadCharArray(512);
 }
コード例 #26
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = new Vector3D();
     Field5.Parse(buffer);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = new RGBAColor();
     Field9.Parse(buffer);
     Field10 = buffer.ReadCharArray(128);
 }
コード例 #27
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 public override void Parse(GameBitBuffer buffer)
 {
     Name   = buffer.ReadCharArray(49);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(30);
 }
コード例 #28
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
 }
コード例 #29
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ファイル: CreateHeroMessage.cs プロジェクト: ReptileZ/mooege
 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(49);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(30);
 }
コード例 #30
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     serSOAs = new SerializeData();
     serSOAs.Parse(buffer);
     Field2 = new DT_VARIABLEARRAY();
     Field2.Parse(buffer);
 }
コード例 #31
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
 }
コード例 #32
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadCharArray(33);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadBool();
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(16);
     Field9 = buffer.ReadInt(3) + (1);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = (ushort)buffer.ReadInt(16);
 }
コード例 #33
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new DT_VARIABLEARRAY();
     Field3.Parse(buffer);
     serSubSceneGroups = new SerializeData();
     serSubSceneGroups.Parse(buffer);
     Field5 = new SubSceneGroup();
     Field5.Parse(buffer);
 }
コード例 #34
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 public override void Parse(GameBitBuffer buffer)
 {
     Account  = buffer.ReadCharArray(32);
     Password = buffer.ReadCharArray(32);
 }
コード例 #35
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new DT_VARIABLEARRAY();
     Field0.Parse(buffer);
     serEntry = new SerializeData();
     serEntry.Parse(buffer);
     Field2 = buffer.ReadCharArray(80);
     Field3 = buffer.ReadCharArray(256);
 }
コード例 #36
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = new LabelCondition();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new DT_VARIABLEARRAY();
     Field4.Parse(buffer);
     serEntries = new SerializeData();
     serEntries.Parse(buffer);
 }
コード例 #37
0
ファイル: VersionsMessage.cs プロジェクト: Xtracti0n/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     SNOPackHash = buffer.ReadInt(32);
     ProtocolHash = buffer.ReadInt(32);
     Version = buffer.ReadCharArray(32);
 }
コード例 #38
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadCharArray(49);
     Field4 = buffer.ReadInt(5) + (-1);
     Field5 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(7);
     Field8 = new HeroStateData();
     Field8.Parse(buffer);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
 }
コード例 #39
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ファイル: VersionsMessage.cs プロジェクト: realTobby/NullD
 public override void Parse(GameBitBuffer buffer)
 {
     SNOPackHash  = buffer.ReadInt(32);
     ProtocolHash = buffer.ReadInt(32);
     Version      = buffer.ReadCharArray(32);
 }
コード例 #40
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new PRTransform();
     Field5.Parse(buffer);
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = new PRTransform();
     Field7.Parse(buffer);
     Field8 = new PRTransform();
     Field8.Parse(buffer);
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadCharArray(64);
 }
コード例 #41
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 public void Parse(GameBitBuffer buffer)
 {
     snoSoundBank = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(129);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
 }
コード例 #42
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     nVertCount = buffer.ReadInt(32);
     serVertList = new SerializeData();
     serVertList.Parse(buffer);
     Field3 = new DT_VARIABLEARRAY();
     Field3.Parse(buffer);
     serInfluenceList = new SerializeData();
     serInfluenceList.Parse(buffer);
     Field5 = new DT_VARIABLEARRAY();
     Field5.Parse(buffer);
     nIndexCount = buffer.ReadInt(32);
     serIndexList = new SerializeData();
     serIndexList.Parse(buffer);
     Field8 = new DT_VARIABLEARRAY();
     Field8.Parse(buffer);
     serClothStructure = new SerializeData();
     serClothStructure.Parse(buffer);
     Field10 = new DT_VARIABLEARRAY();
     Field10.Parse(buffer);
     snoSurface = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadCharArray(128);
     Field15 = buffer.ReadCharArray(128);
     aabbBounds = new AABB();
     aabbBounds.Parse(buffer);
     nShapeCount = buffer.ReadInt(32);
     serShapes = new SerializeData();
     serShapes.Parse(buffer);
     Field19 = new DT_VARIABLEARRAY();
     Field19.Parse(buffer);
 }
コード例 #43
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(129);
     Field1 = buffer.ReadCharArray(256);
     Field2 = buffer.ReadCharArray(256);
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadBool();
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     eFormat = buffer.ReadInt(32);
     serSamples = new SerializeData();
     serSamples.Parse(buffer);
 }
コード例 #44
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadFloat32();
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
 }
コード例 #45
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(512);
 }
コード例 #46
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadCharArray(512);
 }