예제 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID    = buffer.ReadUInt(32);
     ActorSNOId = buffer.ReadInt(32);
     Field2     = buffer.ReadInt(5);
     Field3     = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7    = buffer.ReadInt(32);
     NameSNOId = buffer.ReadInt(32);
     Quality   = buffer.ReadInt(4) + (-1);
     Field10   = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetIndex = buffer.ReadInt(32);
     }
 }
예제 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
예제 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7  = buffer.ReadInt(32);
     Field8  = buffer.ReadInt(32);
     Field9  = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
예제 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
예제 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     ActorSNOId = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(6);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     NameSNOId = buffer.ReadInt(32);
     Quality = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetIndex = buffer.ReadInt(32);
     }
 }
예제 #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     ActorSNO = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
예제 #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     snoQuest     = buffer.ReadInt(32);
     snoLevelArea = buffer.ReadInt(32);
     StepID       = buffer.ReadInt(32);
     Field3       = buffer.ReadBool();
     Failed       = buffer.ReadBool();
 }
예제 #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     snoLevelArea = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadBool();
 }
예제 #9
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadBool();
     }
 }
예제 #10
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadBool();
     }
 }
예제 #11
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
예제 #12
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
예제 #13
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadInt(25);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(16);
     }
 }
예제 #14
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     Position = new Vector3D();
     Position.Parse(buffer);
     Angle = buffer.ReadFloat32();
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadInt(25);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(16);
     }
 }
예제 #15
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId  = buffer.ReadInt(32);
     Position = new Vector3D();
     Position.Parse(buffer);
     Angle  = buffer.ReadFloat32();
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadInt(25);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(16);
     }
 }
예제 #16
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         TurnImmediately = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Speed = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(25);
     }
     if (buffer.ReadBool())
     {
         AnimationTag = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
예제 #17
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
예제 #18
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Speed = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(25);
     }
     if (buffer.ReadBool())
     {
         AnimationTag = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
예제 #19
0
 public override void Parse(GameBitBuffer buffer)
 {
     HirelingIndex = buffer.ReadInt(2);
     Field1        = buffer.ReadBool();
     Field2        = buffer.ReadInt(32);
     Level         = buffer.ReadInt(7);
 }
예제 #20
0
 public override void Parse(GameBitBuffer buffer)
 {
     HirelingIndex = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Level = buffer.ReadInt(7);
 }
예제 #21
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
 }
예제 #22
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     HitDealer = buffer.ReadUInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadBool();
 }
예제 #23
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID   = buffer.ReadUInt(32);
     HitDealer = buffer.ReadUInt(32);
     Field2    = buffer.ReadInt(3) + (-1);
     Field3    = buffer.ReadBool();
 }
예제 #24
0
        public void ParseValue(GameBitBuffer buffer)
        {
            switch (Attribute.EncodingType)
            {
            case GameAttributeEncoding.Int:
                Int = buffer.ReadInt(Attribute.BitCount);
                break;

            case GameAttributeEncoding.IntMinMax:
                Int = buffer.ReadInt(Attribute.BitCount) + Attribute.Min.Value;
                break;

            case GameAttributeEncoding.Float16:
                Float = buffer.ReadFloat16();
                break;

            case GameAttributeEncoding.Float16Or32:
                Float = buffer.ReadBool() ? buffer.ReadFloat16() : buffer.ReadFloat32();
                break;

            case GameAttributeEncoding.Float32:
                Float = buffer.ReadFloat32();
                break;

            default:
                throw new Exception("bad voodoo");
            }
        }
예제 #25
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
 }
예제 #26
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0             = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2             = buffer.ReadInt(32);
     Field3             = buffer.ReadInt(32);
 }
예제 #27
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(7);
 }
예제 #28
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadBool();
     Field12 = buffer.ReadInt(32);
 }
예제 #29
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2          = buffer.ReadInt(32);
     Field3          = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     Field6          = buffer.ReadBool();
     Field7          = buffer.ReadBool();
     Field8          = buffer.ReadBool();
     Field9          = buffer.ReadFloat32();
     Field10         = buffer.ReadFloat32();
     Field11         = buffer.ReadFloat32();
     Field12         = buffer.ReadInt(32);
 }
예제 #30
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     Effect = (Effect)buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         OptionalParameter = buffer.ReadInt(32);
     }
 }
예제 #31
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadInt(25);
 }
예제 #32
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
예제 #33
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadBool(); ;
 }
예제 #34
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID   = buffer.ReadUInt(32);
     SceneSNO  = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID           = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadBool();;
 }
 public override void Parse(GameBitBuffer buffer)
 {
     snoPower = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new AnimPreplayData();
         Field1.Parse(buffer);
     }
 }
예제 #36
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     Field4 = buffer.ReadBool();
 }
예제 #37
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
예제 #38
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     Effect  = (Effect)buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         OptionalParameter = buffer.ReadInt(32);
     }
 }
예제 #39
0
 public override void Parse(GameBitBuffer buffer)
 {
     PowerSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new AnimPreplayData();
         Field1.Parse(buffer);
     }
 }
예제 #40
0
        public void Parse(GameBitBuffer buffer)
        {
            if (buffer.ReadBool())
            {
                Field0 = buffer.ReadInt(20);
            }
            int index = buffer.ReadInt(10) & 0xFFF;

            Attribute = GameAttribute.Attributes[index];
        }
예제 #41
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId      = buffer.ReadInt(32);
     EffectOpcode = (EffectOpcode)buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         Position = new Vector3();
         Position = Position.Parse(buffer);
     }
 }
예제 #42
0
        public void Parse(GameBitBuffer buffer)
        {
            if (buffer.ReadBool())
            {
                Field0 = buffer.ReadInt(20);
            }
            int index = buffer.ReadInt(10) & 0xFFF;

            Attribute = GameAttribute.Attributes[index];
        }
예제 #43
0
 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadBool();
     LineID = buffer.ReadInt(32);
     Speaker = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     TextClass = (Class)buffer.ReadInt(32);
     Gender = (VoiceGender)buffer.ReadInt(32);
     AudioClass = (Class)buffer.ReadInt(32);
     SNOSpeakerActor = buffer.ReadInt(32);
     Name = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     AnimationTag = buffer.ReadInt(32);
     Duration = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
예제 #44
0
 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1          = buffer.ReadInt(32);
     Field2          = buffer.ReadBool();
     Field3          = buffer.ReadBool();
     LineID          = buffer.ReadInt(32);
     Speaker         = (Speaker)buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     TextClass       = (Class)buffer.ReadInt(32);
     Gender          = (VoiceGender)buffer.ReadInt(32);
     AudioClass      = (Class)buffer.ReadInt(32);
     SNOSpeakerActor = buffer.ReadInt(32);
     Name            = buffer.ReadCharArray(49);
     Field11         = buffer.ReadInt(32);
     AnimationTag    = buffer.ReadInt(32);
     Duration        = buffer.ReadInt(32);
     Id      = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
예제 #45
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
     Field3 = buffer.ReadInt(6);
 }
예제 #46
0
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         OptionalGoldAmount = buffer.ReadInt(32);
     }
     Type = (FloatType)buffer.ReadInt(6);
 }
예제 #47
0
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         OptionalGoldAmount = buffer.ReadInt(32);
     }
     Type = (FloatType)buffer.ReadInt(6);
 }
예제 #48
0
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Count = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
     Field3 = buffer.ReadInt(6);
 }
예제 #49
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
예제 #50
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
예제 #51
0
 public void Parse(GameBitBuffer buffer)
 {
     HirelingIndex = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Level = buffer.ReadInt(7);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadBool();
     Skill1SNOId = buffer.ReadInt(32);
     Skill2SNOId = buffer.ReadInt(32);
     Skill3SNOId = buffer.ReadInt(32);
     Skill4SNOId = buffer.ReadInt(32);
 }
예제 #52
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(7);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadBool();
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
 }
예제 #53
0
 public void Parse(GameBitBuffer buffer)
 {
     HirelingIndex = buffer.ReadInt(2);
     Field1        = buffer.ReadInt(32);
     Level         = buffer.ReadInt(7);
     Field3        = buffer.ReadInt(32);
     Field4        = buffer.ReadBool();
     Skill1SNOId   = buffer.ReadInt(32);
     Skill2SNOId   = buffer.ReadInt(32);
     Skill3SNOId   = buffer.ReadInt(32);
     Skill4SNOId   = buffer.ReadInt(32);
 }
예제 #54
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = new int[2];
     for (int i = 0; i < Field6.Length; i++) Field6[i] = buffer.ReadInt(32);
     Field7 = new int[2];
     for (int i = 0; i < Field7.Length; i++) Field7[i] = buffer.ReadInt(32);
 }
예제 #55
0
 public override void Parse(GameBitBuffer buffer)
 {
     Tick = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Position = new Vector3D();
     Position.Parse(buffer);
     Angle = buffer.ReadFloat32();
     Speed = buffer.ReadFloat32();
     Field5 = buffer.ReadInt(32);
     AnimationTag = buffer.ReadInt(21) + (-1);
     if(buffer.ReadBool())
         Field7 = buffer.ReadInt(32);
 }
예제 #56
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadCharArray(128);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     Field7 = new HeroStateData();
     Field7.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
예제 #57
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0   = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2   = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
예제 #58
0
 public override void Parse(GameBitBuffer buffer)
 {
     Tick     = buffer.ReadInt(32);
     Field1   = buffer.ReadInt(4);
     Position = new Vector3D();
     Position.Parse(buffer);
     Angle        = buffer.ReadFloat32();
     Speed        = buffer.ReadFloat32();
     Field5       = buffer.ReadInt(32);
     AnimationTag = buffer.ReadInt(21) + (-1);
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
예제 #59
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0  = buffer.ReadCharArray(33);
     Field1  = buffer.ReadInt(3) + (-1);
     Field2  = buffer.ReadInt(32);
     Field3  = buffer.ReadInt(32);
     Field4  = buffer.ReadInt(32);
     Field5  = buffer.ReadBool();
     Field6  = buffer.ReadInt(32);
     Field7  = buffer.ReadInt(16);
     Field8  = buffer.ReadInt(3) + (1);
     Field9  = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }