private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player") { p1 = GameObject.Find("player").GetComponent <player>(); if (p1 != null) { Debug.Log("player hit by laser"); p1.Damageplayer(); } Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player") { player pl = other.transform.GetComponent <player>(); if (pl != null) { pl.Damageplayer(); } speed = 0; an.SetTrigger("ontrigger"); Destroy(this.gameObject, 2.4f); } else if (other.tag == "laser") { Destroy(other.gameObject); p1.scoreadder(); speed = 0; an.SetTrigger("ontrigger"); Destroy(this.gameObject, 2.4f); } }