private void OnTriggerEnter(Collider other) { if (other.GetComponent <Enemy>()) { Enemy enemy = other.GetComponent <Enemy>(); EnemyManager.Instance.QuestionPop(enemy.transform); enemy.ApplyStatusEffect(new StatusEffect(3, 2)); enemy.ApplyStatusEffect(new StatusEffect(4, duration)); enemy.ApplyStatusEffect(new StatusEffect(5, duration)); } else if (other.GetComponent <player>()) { player Player = other.GetComponent <player>(); Player.ApplyStatusEffect(new StatusEffect(4, duration)); Player.ApplyStatusEffect(new StatusEffect(5, duration)); } }