void OnTriggerEnter2D(Collider2D col)
 {
     queColor = panda.getColor();         //si es true es rojo
     Debug.Log(queColor);
     if (col.gameObject.tag == "Player")
     {
         if (transform.position.y < col.transform.position.y && queColor == true && regular == false)
         {
             panda.EnemyJump();
             score.scoreValue += 100;
             Destroy(gameObject);
         }
         else if (transform.position.y < col.transform.position.y && queColor == false && regular == true)
         {
             panda.EnemyJump();
             score.scoreValue += 100;
             Destroy(gameObject);
         }
         else
         {
             panda.EnemyKnockBack(transform.position.x);
         }
     }
 }