示例#1
0
 void FoodFunction(player Health)
 {
     Health.DrainStamina(-AddStamina, 1);
     Health.DrainHunger(-AddHunger, 1);
     Health.TakeHealth(-AddHealth, 1);
     transform.gameObject.tag = "Untagged";
     transform.GetComponent <MeshRenderer>().enabled = false;
     Destroy(gameObject, InteractSound.length);
 }