void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.name == "Runner 2D") { playerr.AddEnergy(energyValue); runnerObj.AddScore(scoreItem); if (type) { runnerObj.triggered = false; runnerObj.trueTriggered = true; runnerObj.falseTriggered = false; Debug.Log("benerr"); } if (!type) { runnerObj.triggered = false; runnerObj.falseTriggered = true; runnerObj.trueTriggered = false; Debug.Log("salahh"); } } }