IEnumerator sSacrifice() { FadeIn(); yield return(new WaitForSeconds(fadetime / 2)); Obj.GetComponent <SpriteRenderer>().enabled = false; Obj.GetComponentInChildren <SpriteRenderer>().enabled = false; yield return(new WaitForSeconds(fadetime / 2)); Obj.GetComponent <SpriteRenderer>().enabled = true; Obj.GetComponentInChildren <SpriteRenderer>().enabled = true; Sacrifice(); FadeOut(); }