void OnTriggerEnter2D(Collider2D obj) { // Si colisiono con lava, agua, personaje o SuperBloque if (obj.gameObject.name == "PuenteA(Clone)" || obj.gameObject.name == "Lava_inf(Clone)" || obj.gameObject.name == "Lava_sup(Clone)" || obj.gameObject.name == "Agua_inf(Clone)" || obj.gameObject.name == "Agua_sup(Clone)" || obj.gameObject.name == "Shalike" || obj.gameObject.name == "SuperBlock") { Destroy(this.gameObject); // Autodestruyo el objeto } else { if (obj.tag == "Block") // es un bloque? { palaman.AddBlocks(obj.name); Destroy(obj.gameObject); // destruyo el otro objeto Destroy(this.gameObject); // Autodestruyo el objeto } } }