/// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate(SpritePart part, AttributeBase attribute)
 {
     part.SetCellMap(attribute.@int(0), attribute.@int(1));
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate( SpritePart part, AttributeBase attribute )
 {
     part.SetCellMap( attribute.@int( 0 ), attribute.@int( 1 ) );
 }