/// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate( SpritePart part, AttributeBase attribute )
        {
            Vector2 lt = new Vector2( attribute.@float( 0 ), attribute.@float( 1 ) );
            Vector2 rt = new Vector2( attribute.@float( 2 ), attribute.@float( 3 ) );
            Vector2 lb = new Vector2( attribute.@float( 4 ), attribute.@float( 5 ) );
            Vector2 rb = new Vector2( attribute.@float( 6 ), attribute.@float( 7 ) );

            part.TransformVertices( lt, rt, lb, rb );
        }
示例#2
0
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate(SpritePart part, AttributeBase attribute)
        {
            Vector2 lt = new Vector2(attribute.@float(0), attribute.@float(1));
            Vector2 rt = new Vector2(attribute.@float(2), attribute.@float(3));
            Vector2 lb = new Vector2(attribute.@float(4), attribute.@float(5));
            Vector2 rb = new Vector2(attribute.@float(6), attribute.@float(7));

            part.TransformVertices(lt, rt, lb, rb);
        }