/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdate( SpritePart part, AttributeBase attribute ) { Vector2 lt = new Vector2( attribute.@float( 0 ), attribute.@float( 1 ) ); Vector2 rt = new Vector2( attribute.@float( 2 ), attribute.@float( 3 ) ); Vector2 lb = new Vector2( attribute.@float( 4 ), attribute.@float( 5 ) ); Vector2 rb = new Vector2( attribute.@float( 6 ), attribute.@float( 7 ) ); part.TransformVertices( lt, rt, lb, rb ); }
/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdate(SpritePart part, AttributeBase attribute) { Vector2 lt = new Vector2(attribute.@float(0), attribute.@float(1)); Vector2 rt = new Vector2(attribute.@float(2), attribute.@float(3)); Vector2 lb = new Vector2(attribute.@float(4), attribute.@float(5)); Vector2 rb = new Vector2(attribute.@float(6), attribute.@float(7)); part.TransformVertices(lt, rt, lb, rb); }