/// <summary> /// /// </summary> /// <param name="part"></param> /// <param name="attribute"></param> public static void OnUpdateU( SpritePart part, AttributeBase attribute ) { float value = attribute.@float( 0 ); part.UpdateTexCoordU( value ); }
/// <summary> /// /// </summary> /// <param name="part"></param> /// <param name="attribute"></param> public static void OnUpdateU(SpritePart part, AttributeBase attribute) { float value = attribute.@float(0); part.UpdateTexCoordU(value); }