/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdate(SpritePart part, AttributeBase attribute) { part.SetCellMap(attribute.@int(0), attribute.@int(1)); }
/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdate( SpritePart part, AttributeBase attribute ) { part.SetCellMap( attribute.@int( 0 ), attribute.@int( 1 ) ); }