void OnSpriteChange(string spriteSheet, SpritePart spritePart) { if (spriteSheet == string.Empty) { partsGo[spritePart].GetComponent <SpriteRenderer>().sprite = null; spritesDict[spritePart] = null; return; } spritesDict[spritePart] = Resources.LoadAll <Sprite>("Images/player/" + spritePart.ToString().ToLower() + "/" + spriteSheet); }