/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdateS( SpritePart part, AttributeBase attribute ) { float value = attribute.@float( 0 ); part.UpdateTexCoordS( value ); }
/// <summary> /// 処理 /// </summary> /// <param name="part"></param> public static void OnUpdateS(SpritePart part, AttributeBase attribute) { float value = attribute.@float(0); part.UpdateTexCoordS(value); }