/// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdateS( SpritePart part, AttributeBase attribute )
 {
     float value = attribute.@float( 0 );
     part.UpdateTexCoordS( value );
 }
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdateS(SpritePart part, AttributeBase attribute)
        {
            float value = attribute.@float(0);

            part.UpdateTexCoordS(value);
        }