示例#1
0
        private void enableFont()
        {
            SpriteCategory category = new SpriteCategory("customfonts", UIResourceManager.SpriteData, 1);

            category.SheetSizes = new Vec2i[1]
            {
                new Vec2i(8192, 8192)
            };
            category.Load(UIResourceManager.ResourceContext, UIResourceManager.UIResourceDepot);
            SpritePart spritePart = new SpritePart("sim1", category, 8192, 8192)
            {
                SheetID = 1
            };
            string currentModulePath    = ModuleInfo.GetPath("SettlementExtend");
            string currentModuleDirPath = currentModulePath.Substring(0, currentModulePath.LastIndexOf("/"));
            string fontPath             = currentModuleDirPath + "/GUI/GauntletUI/Fonts";
            string fontFilePath         = fontPath + "/simkai/";

            UIResourceManager.FontFactory.AddFontDefinition(fontFilePath, "simkai2", UIResourceManager.SpriteData);
            Font font = UIResourceManager.FontFactory.GetFont("simkai2");

            font.GetType().GetProperty("FontSprite").SetValue((object)font, (object)spritePart);
            TaleWorlds.Engine.Texture engineTexture = TaleWorlds.Engine.Texture.LoadTextureFromPath("Galahad.png", fontPath);
            font.FontSprite.Category.SpriteSheets[font.FontSprite.SheetID - 1] = new Texture(new EngineTexture(engineTexture));
            UIResourceManager.FontFactory.DefaultFont = font;
        }
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate( SpritePart part, AttributeBase attribute )
        {
            bool hasInt = attribute.@bool( 0 );
            bool hasPoint = attribute.@bool( 1 );
            bool hasRect = attribute.@bool( 2 );
            bool hasString = attribute.@bool( 3 );

            Vector2 point = Vector2.zero;
            Rect rect = new Rect();

            int index = 0;

            if ( hasPoint ) {
                point = new Vector2( attribute.@float( 0 ), attribute.@float( 1 ) );
                index = 2;
            }
            if ( hasRect ) {
                rect = new Rect(
                        attribute.@float( index + 0 ),
                        attribute.@float( index + 1 ),
                        attribute.@float( index + 2 ),
                        attribute.@float( index + 3 ) );
            }

            var data = new UserData() {
                integer = attribute.@int( 0 ),
                text = hasString ? attribute.@string( 0 ) : null,
                point = point,
                rect = rect,
            };
            part.Root.NotifyUserData( part, data );
        }
示例#3
0
 public PlayerGhostShield(LevelEntity owner) : base(false, false)
 {
     this.owner  = owner;
     this.sprite = TFGame.SpriteData.GetSpritePartInt("Shield");
     if (owner is PlayerGhost)
     {
         PlayerGhost ghost = owner as PlayerGhost;
         this.sprite.Color = ArcherData.GetColorB(ghost.PlayerIndex, ghost.Allegiance);
         if (ghost.Allegiance != Allegiance.Neutral)
         {
             this.particleType = Particles.TeamDash[(int)ghost.Allegiance];
         }
         else
         {
             this.particleType = Particles.Dash[ghost.PlayerIndex];
         }
     }
     else
     {
         this.sprite.Color = ArcherData.Enemies.ColorB;
         this.particleType = Particles.TeamDash[1];
     }
     this.sprite.Play(0, false);
     base.Add(this.sprite);
     this.sine = new SineWave(120);
     base.Add(this.sine);
 }
示例#4
0
        /// <summary>
        /// 生成
        /// </summary>
        /// <param name="part"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public override AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v    = (Value)value;
            var   cell = part.Root.CellMap(v.mapId);

            return(CellUpdater.Create(v.mapId, cell.FindCell(v.name)));
        }
        public override spritestudio.attribute.AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(spritestudio.attribute.SizeUpdater.Create(
                       spritestudio.attribute.SizeUpdater.kTargetX, v.value));
        }
示例#6
0
        public void SetCursorColours(IDictionary <string, Color> colours)
        {
            if (this.Initialised == false)
            {
                this.Awake();
            }
            foreach (ISpriteState state in this.CursorObject.States)
            {
                for (int j = 0; j < state.SpriteData.m_Parts.Count; j++)
                {
                    SpritePart part = state.SpriteData.m_Parts[j];
                    if (!colours.ContainsKey(part.m_Name))
                    {
                        continue;
                    }

                    part.m_PossibleColours = new List <Color> {
                        colours[part.m_Name]
                    };
                    state.SpriteData.m_Parts[j] = part;
                    this.CursorObject.Clear();
                }
                this.CursorObject.Clear();
                this.CursorObject.AddSpriteState(state);
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="part"></param>
        /// <param name="attribute"></param>
        public static void OnUpdateZ(SpritePart part, AttributeBase attribute)
        {
            var position = part.transform.localPosition;

            position.z = attribute.@float(0);
            part.transform.localPosition = position;
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateZ( SpritePart part, AttributeBase attribute )
 {
     var rotation = part.transform.localRotation;
     var angles = rotation.eulerAngles;
     angles.z = attribute.@float( 0 );
     rotation.eulerAngles = angles;
     part.transform.localRotation = rotation;
 }
示例#9
0
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate(SpritePart part, AttributeBase attribute)
        {
            Vector2 lt = new Vector2(attribute.@float(0), attribute.@float(1));
            Vector2 rt = new Vector2(attribute.@float(2), attribute.@float(3));
            Vector2 lb = new Vector2(attribute.@float(4), attribute.@float(5));
            Vector2 rb = new Vector2(attribute.@float(6), attribute.@float(7));

            part.TransformVertices(lt, rt, lb, rb);
        }
示例#10
0
 public FloatText(string text, SpriteFont font, Color color)
 {
     this.text              = new TextLine(font);
     this.text.TextColor    = color;
     this.text.OutlineColor = color.Contrast();
     this.text.Append(text);
     this.startY = -(font.Height + 30);
     this.part   = new SpritePart(-1, this.text, new Point2D(-this.text.TextWidth / 2, startY), 5, 0);
 }
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate( SpritePart part, AttributeBase attribute )
        {
            Vector2 lt = new Vector2( attribute.@float( 0 ), attribute.@float( 1 ) );
            Vector2 rt = new Vector2( attribute.@float( 2 ), attribute.@float( 3 ) );
            Vector2 lb = new Vector2( attribute.@float( 4 ), attribute.@float( 5 ) );
            Vector2 rb = new Vector2( attribute.@float( 6 ), attribute.@float( 7 ) );

            part.TransformVertices( lt, rt, lb, rb );
        }
示例#12
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="part"></param>
        /// <param name="attribute"></param>
        public static void OnUpdateZ(SpritePart part, AttributeBase attribute)
        {
            var rotation = part.transform.localRotation;
            var angles   = rotation.eulerAngles;

            angles.z                     = attribute.@float(0);
            rotation.eulerAngles         = angles;
            part.transform.localRotation = rotation;
        }
示例#13
0
        public static void LoadFontFromModule()
        {
            var licence = true;

            if (licence)
            {
                //load texture
                GameTex texture = new GameTex((ITexture) new EngineTexture(EngineTex.CreateTextureFromPath($"../../Modules/{ModuleName}/Font", $"{FontName}.png")));

                //set temporary sprite data
                SpriteData     spriteData    = new SpriteData("Font Atlas");
                SpriteCategory category      = new SpriteCategory($"{FontName}", spriteData, 1);
                SpritePart     spritePart    = new SpritePart($"{FontName}", category, texture.Width, texture.Height);
                SpriteGeneric  spriteGeneric = new SpriteGeneric($"{FontName}", spritePart);

                // set sprite part data. (sheetid = 1 is chinise font.)
                category.Load((IResourceContext) new TextureLoader(texture), (ResourceDepot)null);
                spritePart.SheetID = 1;
                spritePart.SheetX  = 0;
                spritePart.SheetY  = 0;
                spriteData.SpriteNames.Add($"{FontName}", (Sprite)spriteGeneric);

                Font font = new Font($"{FontName}", $"../../Modules/{ModuleName}/Font/{FontName}.fnt", spriteData);
                /* reflection font factory */
                Dictionary <string, Font> _bitmapFont =
                    typeof(FontFactory).GetField("_bitmapFonts", BindingFlags.Instance | BindingFlags.NonPublic)
                    .GetValue((object)UIResourceManager.FontFactory)
                    as Dictionary <string, Font>;


                Dictionary <string, Dictionary <string, Font> > _localizationMap =
                    typeof(FontFactory).GetField("_fontLocalizationMap", BindingFlags.Instance | BindingFlags.NonPublic)
                    .GetValue((object)UIResourceManager.FontFactory)
                    as Dictionary <string, Dictionary <string, Font> >;
                _bitmapFont[CoverFontName] = font;

                Dictionary <string, Font> _defaultFontMap =
                    typeof(FontFactory).GetField("_fontLocalizationMap", BindingFlags.Instance | BindingFlags.NonPublic)
                    .GetValue((object)UIResourceManager.FontFactory) as Dictionary <string, Font>;

                LocalizationMap = _localizationMap;
                /* cover font data. */
                foreach (string index in new List <string>((IEnumerable <string>)_localizationMap[XMLKey].Keys))
                {
                    _localizationMap[XMLKey][index] = font;
                }

                /* apply */
                UIResourceManager.FontFactory.DefaultFont = font;
                FontLoaded = true;
            }
            else
            {
                InformationManager.ShowInquiry(new InquiryData("Module Load Faile!", "failed load module.", true, false, ":(", null, null, null));
            }
        }
示例#14
0
 public ObjectPart(Point2D position, SpritePart sprite, Gob gob, ISpriteEffect effect, int szo)
 {
     X      = position.X;
     Y      = position.Y;
     Sprite = sprite;
     Gob    = gob;
     Effect = effect;
     Z      = sprite.Z;
     SubZ   = sprite.SubZ + szo;
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateY( SpritePart part, AttributeBase attribute )
 {
     float value = attribute.@float( 0 );
     var scaling = part.transform.localScale;
     float old = scaling.y;
     float v = old < 0 ? -value : value;
     scaling.y = v;
     //scaling.z = v;
     part.transform.localScale = scaling;
 }
示例#16
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="part"></param>
        /// <param name="attribute"></param>
        public static void OnUpdateY(SpritePart part, AttributeBase attribute)
        {
            float value   = attribute.@float(0);
            var   scaling = part.transform.localScale;
            float old     = scaling.y;
            float v       = old < 0 ? -value : value;

            scaling.y = v;
            //scaling.z = v;
            part.transform.localScale = scaling;
        }
 /// <summary>
 /// 処理
 /// 縦反転
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateV( SpritePart part, AttributeBase attribute )
 {
     bool isFlip = attribute.@bool( 0 );
     var scale = part.transform.localScale;
     if ( isFlip ) {
         scale.y = -Mathf.Abs( scale.y );
     } else {
         scale.y = Mathf.Abs( scale.y );
     }
     part.transform.localScale = scale;
 }
示例#18
0
    void OnSpriteChange(string spriteSheet, SpritePart spritePart)
    {
        if (spriteSheet == string.Empty)
        {
            partsGo[spritePart].GetComponent <SpriteRenderer>().sprite = null;
            spritesDict[spritePart] = null;
            return;
        }


        spritesDict[spritePart] = Resources.LoadAll <Sprite>("Images/player/" +
                                                             spritePart.ToString().ToLower() + "/" + spriteSheet);
    }
示例#19
0
 /// <summary>
 /// キーフレーム生成
 /// </summary>
 /// <param name="part"></param>
 /// <param name="animation"></param>
 private void MakeAttributes(SpritePart part, SSAEImporter.PartAnimation animation)
 {
     foreach (var attribute in animation.attributes)
     {
         var generated = attribute.CreateKeyFrames(part, part.Root.TotalFrames);
         for (int i = 0; i < generated.Count; ++i)
         {
             var key = generated[i];
             if (key != null)
             {
                 part.AddKey(i, key);
             }
         }
     }
 }
示例#20
0
        /// <summary>
        /// 処理
        /// 縦反転
        /// </summary>
        /// <param name="part"></param>
        /// <param name="attribute"></param>
        public static void OnUpdateV(SpritePart part, AttributeBase attribute)
        {
            bool isFlip = attribute.@bool(0);
            var  scale  = part.transform.localScale;

            if (isFlip)
            {
                scale.y = -Mathf.Abs(scale.y);
            }
            else
            {
                scale.y = Mathf.Abs(scale.y);
            }
            part.transform.localScale = scale;
        }
示例#21
0
 public void Set(string nameTag, float priority, Sprite sprite)
 {
     changed = true;
     if (Sprites.ContainsKey(nameTag))
     {
         Sprites [nameTag] = new SpritePart()
         {
             Part = sprite, Priority = priority
         }
     }
     ;
     else
     {
         Sprites.Add(nameTag, new SpritePart()
         {
             Part = sprite, Priority = priority
         });
     }
     if (Updated != null)
     {
         Updated();
     }
 }
        /// <summary>
        /// 処理
        /// </summary>
        /// <param name="part"></param>
        public static void OnUpdate(SpritePart part, AttributeBase attribute)
        {
            bool hasInt    = attribute.@bool(0);
            bool hasPoint  = attribute.@bool(1);
            bool hasRect   = attribute.@bool(2);
            bool hasString = attribute.@bool(3);

            Vector2 point = Vector2.zero;
            Rect    rect  = new Rect();

            int index = 0;

            if (hasPoint)
            {
                point = new Vector2(attribute.@float(0), attribute.@float(1));
                index = 2;
            }
            if (hasRect)
            {
                rect = new Rect(
                    attribute.@float(index + 0),
                    attribute.@float(index + 1),
                    attribute.@float(index + 2),
                    attribute.@float(index + 3));
            }

            var data = new UserData()
            {
                integer = attribute.@int(0),
                text    = hasString ? attribute.@string(0) : null,
                point   = point,
                rect    = rect,
            };

            part.Root.NotifyUserData(part, data);
        }
示例#23
0
 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return TransparencyUpdater.Create( v.value );
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate( SpritePart part, AttributeBase attribute )
 {
     part.Priority = attribute.@int( 0 );
 }
        public override AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(ScalingUpdater.Create(ScalingUpdater.kTargetX, v.value));
        }
示例#26
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override spritestudio.attribute.AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return spritestudio.attribute.UserDataNotifier.Create( v.integer, v.point, v.rect, v.text );
 }
示例#27
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override spritestudio.attribute.AttributeBase CreateKeyFrame( SpritePart part, SpriteAttribute.ValueBase value )
 {
     Value v = (Value) value;
     return spritestudio.attribute.VertexUpdater.Create( v.lt, v.rt, v.lb, v.rb );
 }
 /// <summary>
 /// 更新処理
 /// </summary>
 /// <param name="part"></param>
 public void Do( SpritePart part )
 {
     Functions[(int) target_]( part, this );
 }
示例#29
0
 /// <summary>
 /// 生成
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return VisibilityUpdater.Create( !v.on );
 }
        /// <summary>
        /// 生成
        /// </summary>
        /// <param name="part"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public override AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(PriorityUpdater.Create((int)v.value));
        }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate(SpritePart part, AttributeBase attribute)
 {
     part.Alpha = attribute.@float(0);
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateZ( SpritePart part, AttributeBase attribute )
 {
     var position = part.transform.localPosition;
     position.z = attribute.@float( 0 );
     part.transform.localPosition = position;
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate( SpritePart part, AttributeBase attribute )
 {
     part.Alpha = attribute.@float( 0 );
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate( SpritePart part, AttributeBase attribute )
 {
     part.SetCellMap( attribute.@int( 0 ), attribute.@int( 1 ) );
 }
        /// <summary>
        /// 生成
        /// </summary>
        /// <param name="part"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public override AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(PositionUpdater.Create(PositionUpdater.kTargetY, v.value));
        }
示例#36
0
        /// <summary>
        /// 生成
        /// </summary>
        /// <param name="part"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public override AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(VisibilityUpdater.Create(!v.on));
        }
示例#37
0
 public override spritestudio.attribute.AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return spritestudio.attribute.TextureCoordUpdater.Create(
             spritestudio.attribute.TextureCoordUpdater.kTargetT, v.value );
 }
示例#38
0
 /// <summary>
 /// 生成
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     var cell = part.Root.CellMap( v.mapId );
     return CellUpdater.Create( v.mapId, cell.FindCell( v.name ) );
 }
示例#39
0
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate(SpritePart part, AttributeBase attribute)
 {
     part.Priority = attribute.@int(0);
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate( SpritePart part, AttributeBase attribute )
 {
     part.IsVisible = attribute.@bool( 0 );
 }
 /// <summary>
 /// 処理
 /// </summary>
 /// <param name="part"></param>
 public static void OnUpdate(SpritePart part, AttributeBase attribute)
 {
     part.SetCellMap(attribute.@int(0), attribute.@int(1));
 }
示例#42
0
 /// <summary>
 /// 生成
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return PositionUpdater.Create( PositionUpdater.kTargetY, v.value );
 }
示例#43
0
 /// <summary>
 /// 更新処理
 /// </summary>
 /// <param name="part"></param>
 public void Do(SpritePart part)
 {
     Functions[(int)target_](part, this);
 }
示例#44
0
 public void Draw(SpritePart part, int x, int y)
 {
     Draw(part.Image, x + part.Offset.X, y + part.Offset.Y, part.Width, part.Height);
 }
示例#45
0
 public override spritestudio.attribute.AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return spritestudio.attribute.Flipper.Create( v.on, true );
 }
示例#46
0
 /// <summary>
 /// 生成
 /// </summary>
 /// <param name="part"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return PriorityUpdater.Create( (int) v.value );
 }
        /// <summary>
        ///
        /// </summary>
        /// <param name="part"></param>
        /// <param name="attribute"></param>
        public static void OnUpdateV(SpritePart part, AttributeBase attribute)
        {
            float value = attribute.@float(0);

            part.UpdateTexCoordV(value);
        }
        /// <summary>
        /// エンジン側のキーフレームを全て生成する
        /// </summary>
        /// <param name="totalFrames"></param>
        /// <returns></returns>
        public ReadOnlyCollection <AttributeBase> CreateKeyFrames(SpritePart part, int totalFrames)
        {
            List <ValueBase> results = new List <ValueBase>(new ValueBase[totalFrames]);
            int finalIndex           = -1;

            foreach (var value in values_)
            {
                if (results.Count < value.Key + 1)
                {
                    ExpandList(results, value.Key + 1);
                }
                results[value.Key] = value.Value;
                if (finalIndex < value.Key)
                {
                    finalIndex = value.Key;
                }
            }
            if (IsInterpolation)
            {
                // 補間フレームの生成
                for (int i = 0; i < totalFrames - 1; ++i)
                {
                    if (results[i] != null && results[i + 1] == null)
                    {
                        // iがnullでなくて、次のフレームが飛んでいる場合は補間対象
                        bool isInterpolated = false;
                        for (int j = i + 2; j < totalFrames; ++j)
                        {
                            if (results[j] != null)
                            {
                                // 補間フレームを生成する
                                var interpolated = Interpolate(results[i], i, results[j], j);
                                for (int k = 1; k <= interpolated.Count; ++k)
                                {
                                    results[i + k] = interpolated[k - 1];
                                }

                                // 次はこのフレームから補間できないか調べる
                                i = j - 1;
                                isInterpolated = true;
                                break;
                            }
                        }
                        if (!isInterpolated)
                        {
                            // 次フレームがもう無いので終わり
                            break;
                        }
                    }
                }
            }
            // 最終フレームは入れておく
            if (GetType().Name == "USER")
            {
                // ユーザーデータは最終フレームにコピーしない
            }
            else
            {
                results[totalFrames - 1] = results[finalIndex];
            }

            // 同一数値のキーを間引く
            for (int i = 0; i < results.Count - 2; ++i)
            {
                if (results[i] == null)
                {
                    continue;
                }
                for (int j = i + 1; j < results.Count - 1; ++j)
                {
                    if (results[j] == null)
                    {
                        continue;
                    }
                    if (results[i].IsSameValue(results[j]))
                    {
                        results[j] = null;
                    }
                    else
                    {
                        i = j - 1;
                        break;
                    }
                }
            }

            // エンジン側のクラスに一括変換
            return((from o in results.AsReadOnly() select o != null ? CreateKeyFrame(part, o) : null).ToList().AsReadOnly());
        }
示例#49
0
        public override spritestudio.attribute.AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
        {
            Value v = (Value)value;

            return(spritestudio.attribute.Flipper.Create(v.on, false));
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateV( SpritePart part, AttributeBase attribute )
 {
     float value = attribute.@float( 0 );
     part.UpdateTexCoordV( value );
 }
 /// <summary>
 /// エンジン側のキーフレームを生成する
 /// </summary>
 /// <param name="part">対象パーツ</param>
 /// <param name="value"></param>
 /// <returns></returns>
 public virtual AttributeBase CreateKeyFrame(SpritePart part, ValueBase value)
 {
     throw new System.NotImplementedException(GetType().Name);
 }
示例#52
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 public override AttributeBase CreateKeyFrame( SpritePart part, ValueBase value )
 {
     Value v = (Value) value;
     return ScalingUpdater.Create( ScalingUpdater.kTargetX, v.value );
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="part"></param>
 /// <param name="attribute"></param>
 public static void OnUpdateY( SpritePart part, AttributeBase attribute )
 {
     float value = attribute.@float( 0 );
 }