// Initialize the sound mananger. public void AssignSoundMananger() { if(gameObject.GetComponent("SoundManager") == null){ gameObject.AddComponent<SoundManager>(); soundManagerRef = gameObject.GetComponent("SoundManager") as SoundManager; soundManagerRef.LoadAudioAssets(menuMusicSounds, menuSFXSounds); soundManagerRef.PlayAudio("menu01", "MUSIC"); } soundManagerRef = gameObject.GetComponent("SoundManager") as SoundManager; }