// Initialize the sound mananger.
 public void AssignSoundMananger()
 {
     if(gameObject.GetComponent("SoundManager") == null){
     gameObject.AddComponent<SoundManager>();
     soundManagerRef = gameObject.GetComponent("SoundManager") as SoundManager;
     soundManagerRef.LoadAudioAssets(menuMusicSounds, menuSFXSounds);
     soundManagerRef.PlayAudio("menu01", "MUSIC");
     }
     soundManagerRef = gameObject.GetComponent("SoundManager") as SoundManager;
 }