private void Awake() { interfacemanager = eventSystem.GetComponent <InterfaceManager>(); pausemanager = eventSystem.GetComponent <PauseManager>(); playerController = player.GetComponent <Player>(); clouds = GameObject.FindGameObjectsWithTag("Cloud"); foreach (GameObject cloud in clouds) { cloud.AddComponent <Cloud>(); } managers = new Manager[] { new InputManager(), new ActorManager(), new SoundManager() }; SoundManager.AddAudio(soundJump); SoundManager.AddAudio(soundPickupCoin); SoundManager.AddAudio(soundBackgroundMusic); }
private void Start() { gamemanager = GameObject.FindWithTag("GameManager").GetComponent <GameManager>(); SoundManager.AddAudio(shotSound); }