void TimeFlow() { if (isStopTime) { return; } //0.Guage Time time -= Time.deltaTime; //1.Guage Over Event if (time <= 0f) { guage--; //#2. Day Change Event if (guage < 1) { guage = 3; day++; alreadyAlert = false;//알람 초기화 goodsSystem.goodsDesignBonusCnt += 1; int Bang = Random.Range(0, 1000); if (Bang <= 2) { money += (int)(skillManager.skillList[8]._functionDesc[skillManager.skillList[8]._level] * 35000000); } money += (int)skillManager.skillList[10]._functionDesc[skillManager.skillList[10]._level]; //Important Event 발생 } //게이지마다 t자원 증가 스킬 money += (int)(viwer * donationPrice * skillManager.skillList[13]._functionDesc[skillManager.skillList[13]._level]); //#.Auto Making by staffs- StaffMPS Time for (int i = 0; i < 4; i++) { goods += (int)(staffManager.staffCnt[0, i] * staffManager.staffMPS[0, i] * skillManager.skillList[6]._functionDesc[skillManager.skillList[6]._level]); goodsSystem.goodsDesignBonusCnt += (int)(staffManager.staffCnt[1, i] * staffManager.staffMPS[1, i] * skillManager.skillList[6]._functionDesc[skillManager.skillList[6]._level]); gameManager.maxCapacity += (int)(staffManager.staffCnt[1, i] * staffManager.staffMPS[1, i] * skillManager.skillList[6]._functionDesc[skillManager.skillList[6]._level]); staffCapacity += (int)((staffManager.staffCnt[1, i] * staffManager.staffMPS[0, i] * skillManager.skillList[6]._functionDesc[skillManager.skillList[6]._level]) / 10); viwer += (int)(staffManager.staffCnt[2, i] * staffManager.staffMPS[2, i] * (skillManager.skillList[14]._functionDesc[skillManager.skillList[14]._level] + skillManager.skillList[19]._functionDesc[skillManager.skillList[19]._level])); } //#.샤샤스킬.게이지마다 시청자수 증가 viwer += (int)skillManager.skillList[7]._functionDesc[skillManager.skillList[7]._level]; //#.Goods Price, Donation Price Change int changeGoodsPrice = Random.Range(-5, 6); int changeDonationPrice = Random.Range(-5, 6); goodsSystem.goodsPrice += goodsSystem.goodsPrice * changeGoodsPrice / 100; donationPrice += donationPrice * changeDonationPrice / 100; money -= (int)(totalstaffCost); // each month -> staff cost pay //#스태프용량, 기본용량, 디자인 수 등 증가부분 staffCapacity++; maxCapacity += 5; time = finalTime; } //#. 밀감이 스킬. 최소 가격 선정 if (donationPrice < (int)skillManager.skillList[11]._functionDesc[skillManager.skillList[11]._level]) { donationPrice = (int)skillManager.skillList[11]._functionDesc[skillManager.skillList[11]._level]; } if (goodsSystem.goodsPrice < (int)skillManager.skillList[11]._functionDesc[skillManager.skillList[11]._level]) { goodsSystem.goodsPrice = (int)skillManager.skillList[11]._functionDesc[skillManager.skillList[11]._level]; } //Check Event if (day < 20) { if (eventManager.CheckEvent(day)) //이건 날마다 있는 이벤트. 튜토리얼 이벤트는 UI돌아가야함. { uiManager.EventUpdate(eventManager.curEvent); isStopTime = true; isStopUI = true; } } //Before Main Story. Show Alert Set if (day % 5 == 4 && !alreadyAlert & !alertDay && !isStopTime) { alreadyAlert = true; alertDay = true; uiManager.AlertPanelMove(); soundManager.BeforeMainDayNoise(); Invoke("BeforeMainDayPanelOff", 4f); } //Check Main Story if (!mainStoryManager.isColletStoryStart && day == 5) { if (stockManager.mainStock.GetComponent <StockItem>().myStock == stockManager.mainStock.GetComponent <StockItem>().totalStock) { uiManager.ColletStoryStart(); mainStoryManager.isColletStoryStart = true; stockManager.MainStockChange("밀감 컴퍼니", 10000, 200, 1);//200만원 } else { StartCoroutine(Ending(false)); } } if (!mainStoryManager.isTamX2StoryStart && day == 10) { if (stockManager.mainStock.GetComponent <StockItem>().myStock == stockManager.mainStock.GetComponent <StockItem>().totalStock) { uiManager.TamX2StoryStart(); mainStoryManager.isTamX2StoryStart = true; stockManager.MainStockChange("우주대스타 컴퍼니", 20000, 300, 2);//600만원 } else { StartCoroutine(Ending(false)); } } if (!mainStoryManager.isNanayangtoryStart && day == 15) { if (stockManager.mainStock.GetComponent <StockItem>().myStock == stockManager.mainStock.GetComponent <StockItem>().totalStock) { uiManager.NanayangStoryStart(); mainStoryManager.isNanayangtoryStart = true; stockManager.MainStockChange("원두컴퍼니", 30000, 500, 3);//1500만원 } else { StartCoroutine(Ending(false)); } } if (day == 20) { if (stockManager.mainStock.GetComponent <StockItem>().myStock == stockManager.mainStock.GetComponent <StockItem>().totalStock) { isStopTime = true; isStopUI = true; StartCoroutine(Ending(true)); } else { StartCoroutine(Ending(false)); } } goods = goods > maxCapacity ? maxCapacity : goods; // goods는 최대 goods 용량 못넘어감 money = money > 1999999999 ? 1999999999 : money; // 돈 최대 제한 19억9... }