void StartRun() { //soundMgr.Play(0, false); soundMgr.AddPlay(2); cnt_finishstop = 0; for (int i = 0; i < 5; i++) { fspeeds[i] = this.SlotSpeed_max; tileLines[i].SetSpeed(this.SlotSpeed_max); } foreach (TileLine tileline in tileLines) tileline.StartRun(); bBreak = false; bAutoBreak = false; }