public void CorrectCard() { sound.BallWoopSound(); isReady = false; clock.GetComponent <Animator>().SetBool("IsReady", isReady); ball.SetActive(true); ball.GetComponent <Animator>().SetBool("IsReady", isReady); ball.GetComponent <Animator>().SetBool("Correct", true); ball.GetComponent <Animator>().SetInteger("Number", currentCardNumber); resultImages[currentQuestNumber].sprite = correctSprite; ShowCorrectAnswer(); }
public void CreatingBall() { sound.BallWoopSound(); }